This page was last edited on 18 February 2023, at 20:36. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. Create an account to follow your favorite communities and start taking part in conversations. This information is usually found on each mods page as they usually list which mods they are able to run with. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. Statistics, stats, or equipment values are values that equipment types can carry. This assigns a particular experience type to the technology. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. When I try to make another country annex it it makes my game crash. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. is it possible to find out the name of the equipment from the mods? This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. This includes resources, sub-units, offensive and defensive, or sub-unit categories. which get used in determining which container exactly to use. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. Press J to jump to the feed. There is a legacy version here. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Theamusingly accurate namedelivers on its promise. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Notably, this also applies to the modifiers of the technology. It is also possible to use variables within a modifier of the ai_will_do value. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. It also has thousands of new events, new units, new mechanics including DECON and MAD. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Each tank equipment type and the armored vehicles based on it form a family. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. It is only visible to you. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. We include affiliate links in articles. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. This mod is compatible with Version 1.9.2 Husky & all DLC. This item will only be visible to you, admins, and anyone marked as a creator. does it allow tank, ship, and aircraft designer menu? This mod is compatible with Version 1.10 Collie & all DLC. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. It also will have to be within a technology folder that's assigned to hold doctrines. Additionally, it's possible to make the cost be modified by other technologies pathing to it. we didn't, only added techs have a different nomenclature. This item requires all of the following other items. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. Compatible with Collie 1.10. These days it receives rare updates as most work now goes into R56. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. 114. r/hoi4modding. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Many of the factions will have their own unique decisions and focus trees. Currently compatible with 1.10 Collie. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. You need to sign in or create an account to do that. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). All rights reserved. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Questions, Paradox The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. Interactive corporate website, Technology branches a series of technologies connected with the. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. use the add_to_tech_sharing_group effect to do so. This is done by putting the terrain within the scope of the sub-unit type or category. @polk0929 - most likely by using the add modified equipment method (detailed above). This command removes 100 of 'infantry_equipment_1'. Enhanced Non-Historical Outcomes They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Additionally, incredibly important are the gridboxes representing technology tree branches. For example. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. However, they are mostly similar in definition. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes This is a community maintained wiki. Or do. The value will be modified if the triggers are true. This in particular is done in the. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. Please Help! Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI.