I dont think its outdated at this point but the problem you have sounds like its something to do with the tool & MO2 in general. It's strange. Any mod that simply changes vanilla animations DOES NOT need to be run through Nemesis. You "can" install both on one load order but I would say you should only do so IF: Also, you'd be hard pressed to find an animation mod (Other than creatures) that Nemesis can't run. FNIS can't run Nemesis or DAR reliant mods. stuck at 99% until i close it with Task Manager. Log in to view your list of favourite games. Check my video towards the end for that. You currently have javascript disabled. It may turn out to be worth it, but I'm not ready to pay the headache price, to find out. Always read the description of the mods page for details and potential requirements. Hello, i am new on here and whiles nemesis crash whiles doing update, i figure out what causes nemesis to crash, it has something to do with the animation and when i delete the animation and trying again, it fix the problem. No yellow or red. And now for some reason nemesis can't see combat gameplay overhaul (can't see at upper part of nemesis) but says its animation is also applied. I'm just finishing up another fresh modded game myself, switched to Nemesis this time around. The all in one skyrim behavior framework that you will ever need. So i tested and apparently it only happens when i launch it through vortex, if i launch it through the folder it runs fine. Now go ahead and download the latest version of Nemesis Engine from Github and ALSO install like any other mod in MO2. But I just found out that my nemesis engine got overwrited by some files in the Overwrite tab at the bottom of the left panel .So I move all of the files in the overwrite folder in mod organizer folder to another folder. etc. It's likely a folder conflict: Copy the "meshes, Nemesis_Engine and scripts folders" out of the Nemesis.Unlimited.Behavior.Engine.-beta" folder and paste them into the Skyrim Data folder. At the risk of necro'ing a dead thread I had this issue and resolved it. I tried for days -- I must have run the Nemesis engine about a thousand times. Ill explain below how to structure the mod folders so the engine picks everything up, its kind of picky and wont just detect everything automatically, even though weve installed it in MO2. Nemesis Unlimited Behaviour Engine crash on updated 1 /r/skyrimmods, 2023-01-29, 08:29:33 Nemesis Behavior Engine: I don't know who needs to hear this, but you can remove the mods that come pre-installed with Nemesis. Worked perfect the first time updating than the closure at like 12% any other time. nemesis unlimited behavior engine Error Fix (6002)-system cannot find the path specified-SkyrimSE&AE Ranjith Kumar 344 subscribers Subscribe 18K views 8 months ago #nemesis Support me at. Install hundreds of mods with the click of a button. All rights reserved. Our platform does not limit your download speed. Simply delete the bow files and put only the ones that you want into the root folder for processing. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/45177. This is my first time with it I downloaded the previous version 0.83c just now and that fixed the issue. The permission status follows what's stated in the license agreementhttps://www.gnu.org/licenses/gpl-3.0.en.html, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Valve Corporation. :), Press J to jump to the feed. Poking around in my Nemesis_Engine directory I noticed that the Skyrim Data folder location in the nemesis.ini file was wrong. The powerful open-source mod manager from Nexus Mods. I tested it on an MO2 profile without any mods, and there was no crash, the program ran successfully and everything. Automated behavior modification extraction, behavior patching and more. but then idk what happen, i give up TUDM and it works (also after a couple reinstall on those). The .net script framework can also help in diagnosing crashes. I've also been looking for a verbosity switch in the settings and documentation, but haven't been able to find one. In "nemesis.ini" was written the actual Skyrim/Data location instead of the "X:\The Phoenix Flavour\Stock Game\Data". Now go into the game and open the MCM menu in mod configuration area. Also in this case make sure youve got TK Dodge and any other patches if prompted etc. I'm just some guy who spent two hours messing around trying to find solutions, and finally found one that works for me. The Elder Scrolls V: Skyrim Special Edition. Mostly the same result. . I just want to point out that I am not a program savvy person at all. Im guessing something broke the 0.84. Thanks for pointing to the solution! Press question mark to learn the rest of the keyboard shortcuts. I hope its more clear. This don't make Creature sex/FNIS animations work with Nemesis, this only allows behaviour modders to do creature behaviour edits, This author has not provided any additional notes regarding file permissions, ShikiYokira - good ladMaxsu - also good ladZxlice - also also good ladNemesis Discord people - also also also good lad, This mod is not opted-in to receive Donation Points. Hey there! tk dodge alone. This repository has been archived by the owner on May 14, 2022. Also tried to delete CGO patch inside Nemesis, and re put the one from CGO. Equip a two-handed weapon and youll see a different stance. I've tested different variations with same result. Having hard times to make CGO and AGO and Ultimate Combat works. I know it can look confusing at first but its really not, Ill explain as simple as possible. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. this error pops out everytime i click on the ultimate combat/tk dodge check mark. I see it has tons of errors and cba to deal with that. i did several things and now it works both through the actual file and the nexus extension 1: dots confuse exe's , the file name when you download,is nemesis.v8.0.beta.rar. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Skyrim Special Edition Mod Troubleshooting. It should be fixed in the latest version (v0.84). I uninstalled in vortex)Mod installed: XPMSEMod installed: Nemesis PCEA, 404 animation(s) with green color. Nemesis takes afew seconds without making my pc act up. Notify me of follow-up comments by email. From here, I just made an exclusion for the folder containing all Mo2 contents (downloads, mods, profiles, etc),. For example lets say youve found a good animation pack mod but you dont want the two handed animation. Id ask on the PCEA mod page or check to see if anyone reported the same. It is pretty much plug-n-play. It still crashes around 4%. The powerful open-source mod manager from Nexus Mods. I am a bot, and this action was performed automatically. I downloaded some animations, that dont show up on the nemesis exe but are still processed since I use them in game. I dont know why it works for some people and not for others, but its worth trying. So you would just take all the files and put them into the root of that folder and any particular new animation that you do not want, simply dont put there for processing. It is now read-only. Poking around in my Nemesis_Engine directory I noticed that the Skyrim Data folder location in the nemesis.ini file was wrong. My mods are through vortex while Nemesis was downloaded manually into the data folder ultimate combat alone, and both. People make some pretty good animations for nemesis and for it's nemesis PCEA (animations only for your character) Of coruse i need fnis ON for xp32 to work. Do you install that mod first in MO2 as standalone? Dont worry, there are other animation packs out there that will affect NPCs as well, but we have to start somewhere. Please contact the mod author. Hey, I have the same problem where launching nemesis is fine, but clicking the update engine button causes a crash. and I have no idea how to fix that. Nemesis.Unlimited.Behavior.Engine.v0.83c-beta.rar - 25.16 MB. Also make sure the contents have no sub-folders, or it wont work. I'm not sure what exactly causes this error to pop up but i'm confident it has to do with tk ultimate combat/tk dodge, Thanks for the update. that is that's what i did for my nemisis to stop crashing now i can run it through the file and the vortex extension hope this helps someone, Skyrim Data folder location in the nemesis.ini file was wrong. I've heard turning it off, using Nemesis, then turning it back on will fix the problem but for me this was not the case. I've heard turning it off, using Nemesis, then turning it back on will fix the problem but for me this was not the case. Now right click on your overwrite folder and just create a new mod from the contents inside. Just found someone has a possible solution to this. By clicking View Page, you affirm that you are at least eighteen years old. Great guide! I've also tried it with an entirely separate set up installed on a separate drive that has a high number of mods as well, and the crash replicates at 2% again. and I have no idea how to fix that. So lets say you downloaded an animation mod, now how do you run it through the engine? It seems random, although, for me it happens when disabling, or enabling a mod. Make sure to activate "Nemesis Output" in the left pane otherwise MO2 wont run the executable. (Base Requirement) Be sure to update and run the engine via Nemesis Unlimited Behavior Engine.exe. Thanks for making such a great tool, and hoping this can be an easy fix! but CGO doesn't require either FNIS or Nemesis right? Skyrim Nemesis Unlimited Behavior Engine Simple Solution - YouTube Nemesis File Location :Local Disk (D)/Steam Library/steamapps/common/Skyrim Special Edition/Data/Nemesis EngineNexus. You signed in with another tab or window. Nemesis Unlimited Behavior Engine by Shikyo Kira Wiki Link This mod replaces FNIS and is the tool that seems to support the most mods anymore. So in order to use CGO do I need Nemesis? I think i read i could make a dummy fnis plugin so xp32 will still work. I have to run an update usually 7-8 times before it succeeds, it's a real pain. Check the mod (s) that you want to patch 4. This is the animation mod: https://www.nexusmods.com/skyrimspecialedition/mods/45182, I would suggest that you switch to MO2 (Mod Organizer 2). It is now read-only. If you dont want a certain animation, then you would simply delete that file from the mods contents before running the engine, and it wont be available. present is .7z in the name of the 7z file . It's a coin toss between it and FNIS, both have issues, both have mods that don't play nice and mods that rely upon it. In "nemesis.ini" was written the actual Skyrim/Data location instead of the "X:\The Phoenix Flavour\Stock Game\Data". Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I had this issue too the other day after installing a few mods for the first time and setting up nemesis. Press question mark to learn the rest of the keyboard shortcuts. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This TUDM v4 is from (DMC) TUDM gdrive link on Nexus (the game still crashing though because later i realized I replace XPMSE skeleton), Having hard times to make CGO and AGO and Ultimate Combat works. At the risk of necro'ing a dead thread I had this issue and resolved it. I just installed Nemesis (following this guide https://youtu.be/iEgndAj1jKk) and whenever I try to update the engine it crashes at 94%. I think there's no reason to NOT switch, Nemesis does everything that FNIS does without performance loss. There might be a temporary solution to this, try go to task manager, details, right click Nemesis Unlimited Behavior Engine.exe, set affinity and only leave 1 box checked, launch the engine Greek_Hoplite 2 yr. ago I had the same problem and here is my solution: 1)Download .NET Framework 3.5 from Microsoft 2) Enable it through Windows Features I think so. You just need to download appropriate mods between them. Taking abit longer to read the animations when i don't have soo much. Free Download. The text was updated successfully, but these errors were encountered: What are the symptoms you see when the crashing occur? Project New Reign - Nemesis Unlimited Behavior Engine, Only required for patching with other mods that also edit werewolfbehavior.hkx, Required - Download "Ultimate Combat and Creature Behavior's Nemesis Compatibility" latest version, Removed the Vampire Lord files as Nemesis can't work with it and it just deletes any behaivour edits for the Vampire Lords you have, I've just updated this to make the name and explanation a bit clearer as to what the resource actually is, Fixed the Fomod name, it shouldn't try to over write my flinching now, Moved Ultimate Combat to an optional Fomod option, Added in support for Ultimate Dragons, also a Fomod Option. It's pretty unstable still. Im sure its only between CGO and AGO. It fixes itself when I mess around with stuff (Sort LOOT order, close Mo2, re-open it, disable Real-Time Protections for a moment, etc). When I updated the Engine it would crash at 2%. Anyone here using Nemesis Unlimited Behavior Engine and could tell me if its worth using it for combat animations and other custom animations? In my case, I have everything on my D Drive not the C drive where all my important programs are, hence the following: Also make sure you go to your nemesis Ini and set the correct path. For example, 1customanimations > 1 customanimations. The crash presents as a windows crash, where a windows window pops up saying that nemesis unlimited behavior engine has encountered a problem and then a second window appears after a bit that says "nemesis unlimited behavior engine.exe has stopped working" and then the program closes. . Dont forget, if its just player animations youre installing (changing vanilla ones) then you dont even need the engine running, you just install those like any other mod. How exactly should all the contents within the 0Dser_Animations folder be structured in addition with other animations? So I dont know if this guide is outdated at all, but after following it carefully, Nemesis gets stuck at 99% no matter what mods i use, Ive tried installing it via both Mod Organiser 2s virtual file directory, and tested it directly in my Data folder, getting the exact same result. Okay can you run me through how you would install something like Ultimate Combat? I'm using CGO+AGO and TK Dodge. My crash happens at 2% usually, sometimes it gets a little farther to 3%, one time it made it to 12%. There won't be a checkbox for the mod, but, NOT officially released yet. When I was using it, it worked fine. So everything that doesnt require Nemesis would simply go in its own folder in MO2, just like any other mod you install. . Not really any reason to choose between either? We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. This is for the Google archives should anyone search for this. I also went to the Nemesis EXE file and went to properties, and made sure all users have full permissions. But I am having a problem with one mod, a potion drinking animation specifically, that I want nemesis to process for both player and NPCs. If you still dont understand something, just leave a comment either here or on the videos comment section and Ill respond as soon as Im able. This thread discusses the steps I had to take to get it to work. The same can NOT be said about FNIS as it has it's limitations as well. I'm using a wabbajack mod pack via MO2. I've looked around for s fix but couldn't find anything beyond people saying to delete all mods and do a fresh install. If you dont know how to mod Skyrim, check out my beginners guide to modding Skyrim SE (Special Edition). Here to say my solution, even though this is closed the insight may be helpful to someone. In the window that opens, type Nemesis for the title. Easier if you use MO2. I started looking at Nemesis when I read that it could help with using 3p animations in 1p, but I never got past the bug and comments sections. so basically the app just close at 3% When adding other animations to run through the engine, you need to pay attention to the mods folder structures. This way the engine will pick up on it and (after you re-generate and re-install the output) youll be able to see it as another MCM menu next to the first one (which you can then enable/disable as you want). Once I put in the correct location it worked (Through MO2) with no issues! :), Press J to jump to the feed. Waited about 1 hour to see if my pc is slow or not but still stuck. Only select if youre actually using any of those mods. Create an account to follow your favorite communities and start taking part in conversations. But, what I dont understand is what to do with any additional animation mods. Any other possible solutions? It opens in new tab so go ahead and click it. So its a good idea to make sure its empty before you run the engine. I'm hoping it gets fixed for the full release. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In-game the animation for drinking potion doesnt seem to exist, I tried running it through console. (or FNIS) ONLY if grabbing the Gun Patch as it conatains 1st person animations, or FNIS either will do .. but physics do need one of them, Only required for patching with other mods that also edit werewolfbehavior.hkx. Nemesis Behavior Engine crashes without Error Message. I'm sure it's only between CGO and AGO If you guys looking for the guide to run Fnis with nemesis. This don't make Creature sex/FNIS animations work with Nemesis, this only allows behaviour modders to do creature behaviour edits Share Requirements Permissions and credits Changelogs Make sure to check the troubleshooting guide for help with crashes and other problems! Also tried to delete CGO patch inside Nemesis, and re put the one from CGO. Espaol - Latinoamrica (Spanish - Latin America), https://www.loverslab.com/topic/163415-lese-guide-on-using-nemesis-alongside-fnis/. I had the same problem and here is my solution: 1)Download .NET Framework 3.5 from Microsoft. Technically optional but very strongly recommended. Use either this or FNIS not both, Needed for animations to replace currently. Nemesis or FNIS? Those first three folders need to be copied/merged into the Skyrim data folder (not inside of another folder). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Now everthing works, Ultimate Combat-CGO-AGO. So I have a lot of new animation mods that dont replace but instead add, some of which use FNIS creature pack currently, would they still be able to work on this as the creature pack is part of FNIS? Mostly the same results, not really any reason to choose between either? I have regenerated the patch for UC/TK, To anyone who still run into this issue and using MO2 - make sure that TK Dodge is below Nemesis, but above Nemesis output. I had a very similar experience with Nemesis using MO2. I made it so the only (.) document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); __CONFIG_widget_menu__{"menu_id":"3","dropdown_icon":"style_1","mobile_icon":"style_1","dir":"tve_horizontal","icon":{"top":"","sub":""},"layout":{"default":"grid"},"type":"regular","mega_desc":"e30=","images":[],"logo":false,"responsive_attributes":{"top":{"desktop":"text","tablet":"","mobile":""},"sub":{"desktop":"text","tablet":"","mobile":""}},"actions":[],"uuid":"m-17eb1609f8b","template":-1,"template_name":"Basic","tve_tpl_menu_meta":{"menu_layout_type":"Horizontal"},"unlinked":[],"tve_shortcode_rendered":1}__CONFIG_widget_menu__, __CONFIG_colors_palette__{"active_palette":0,"config":{"colors":{"cd122":{"name":"Main Accent","parent":-1}},"gradients":[]},"palettes":[{"name":"Default","value":{"colors":{"cd122":{"val":"rgb(23, 43, 34)","hsl":{"h":153,"s":0.303,"l":0.1294,"a":1}}},"gradients":[]},"original":{"colors":{"cd122":{"val":"rgb(127, 215, 132)","hsl":{"h":123,"s":0.52,"l":0.67,"a":1}}},"gradients":[]}}]}__CONFIG_colors_palette__, https://www.nexusmods.com/skyrimspecialedition/mods/45182, How to Make {{mpg_element}} in Little Alchemy 2, How to Install & Configure ENB (2022 Tutorial) (Skyrim SE Graphics & Mods Guide), Crusader Kings 3 - How to Install Mods (CK3 Modding Guide) (Manual, STEAM, Paradox & Xbox Pass), How to Install SKSE & SKSE64 for Skyrim LE & SE (2022 Guide). Running Nemesis Now we can Run Nemesis by: I've looked around for s fix but couldn't find anything beyond people saying to delete all mods and do a fresh install. Same problem here, i did my best to follow all the instructions correctly but whenever i try to update the engine it just closes Make sure you select Gender Specific Animations, Optional but highly recommended to fix issues caused by headtracking, Only required for patching with other mods that use 1hm_behavior.hkx for 1st or 3rd person, For the new Animations, FNIS should work too, Project New Reign - Nemesis Unlimited Behavior Engine, Sophia Orr - For being the greatest shadow supporter. I've attached logs here. I install CGO + AGO + TUDM. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I understand the part where I have to place the contents from whatever animation mod into a new folder, rename it with a 1 at the beginning, then place the named folder into the 0Dser_Animations folder. We accept all open source modifications for such games as . When I updated the Engine it would crash at 2%. The Elder Scrolls V: Skyrim Special Edition. I'm using a wabbajack mod pack via MO2. I have tested it out with STEP, and I ran into no issues, and it enabled me to try out a few different other animation mods that require it. This should fix it. I went back to my Skyrim SE LO and updated it and went to rerun Nemesis. I also tried to do the solution you posted where you move files out of the overwrite tab at the bottom of MO2's left panel, and it didn't make a difference, it kept crashing the same as before. Windows Search "Settings" > Update & Security > Windows Security > Virus & Threat Protection > Manage Settings (under Virus & Threat Protection Settings) > Exclusions > Add Or Remove Exclusions > Add An Exclusion (select folder). So lets say you have 2 mods that add new animations for two handed and bow. For example, Magic Casting Animations Overhaul SSE will work just fine when installed on its own. I've got 255 plugins, and maybe 270 odd mods installed on the profile that crashes. This is the successor to the older FNIS, which is now going into its well deserved retirement. Playing Skyrim with new & custom NPC animations can be very refreshing. Now add it as an executable to MO2. UpdateLog.txt Hope this helps someone. STEP 1: Click the button below and generate download link for Nemesis.Unlimited.Behavior.Engine.v0.83c-beta.rar. and never completes the engine creation. Then everything that requires the engine would go as per the instructions on this page. One more thing: Do not blame me if you get a virus by making this exclusion. If you're like me and Nemesis kept failing to generate behaviors, or find a path (sometimes for files that exist), it is possible caused by Real-Time Protection in windows. It's never failed to do its job at all though. Fair warning though, I've come to realize that Nemesis has a bit of a hiccup of a bug where it will try to access it's base file locations. The text was updated successfully, but these errors were encountered: Im having that problem yesterday o.o File: scripts Failed to update engine Screenshot of error message Click on Update Engine and then Launch Nemesis Behavior Engine. --------------------------------Engine is up to date.Version Code: 4838-1723, Mod checked 1: nemesisMod checked 2: dscgoMod checked 3: tkuc, Mod installed: CriticalHitMod installed: FNIS_PCEA2 (Idk why this is here. Unfortunately, Real-Time Protection turns itself back on, and it is an important security feature. The crash presents as a windows crash, where a windows window pops up saying that nemesis unlimited behavior engine has encountered a problem and then a second window appears after a bit that says "nemesis unlimited behavior engine.exe has stopped working" and then the program closes. Click on Update Engine and then Launch Nemesis Behavior Engine. I have the same problem when updating the engine. But you just want two handed. You can also take out any files (specific animations) you dont want and just process the animations from the mod that you do want. You only need to run the engine if youre adding new stuff to the game, for yourself or NPCs etc. Though I'm probably not on the newest version. No idea where your output would go though with Vortex. Nemesis is very easy to use if you follow these steps Im about to show you (or watch the video for a full demonstration). All trademarks are property of their respective owners in the US and other countries. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Then make a new folder like this: 1customanimationmodwhatever and place the contents of the mod you downloaded INTO that new folder you created and THEN re-run the engine and re-install the output from overwrite. Currently still in beta stage, Licensed under GPL3. Hopefully this helped someone, and Nemesis doesn't break itself, or something else in Windows 10 snipes it again lol. Click [OK]. Check the "EVG Animated Traversal" box when running Nemesis. No. Any recommendations? Youll also see a bunch of available patches should you need them. If i;m not wrong, nemesis has it's downsides- it doesn't support some animations. Use this or FNIS, not both. Thanks for pointing to the solution! ERROR(1166): BUG FOUND!! If it was MO2, it would either go to your Overwrite folder or a specified mod. Yea. Hope this work for u too. how do i import my animation to be accessible in the creation kit? Hey, im trying to call on a custom animation for a npc using a script, My skyrim install is in a strange place, so fixing this put everything right. (DMC) The Ultimate Dodge Mod Reanimated - TUDMR, (SGC) Scriptfree Behavior Staggerlock - SBS, ADXP I MCO Skyrim Martial Arts - Kick Boxing, ADXP I MCO Nordic BattleAxe Warhammer Animation(Outdate), ADXP I MCO Skyrim Martial Arts - Taekwondo(WTF) Precision, ADXP I MCO AC Valhalla Nordic Animation Reworked SCAR 0.85 patched(OutDated), ADXP I MCO Nordic Dagger Animation(Outdate), ADXP I MCO Nordic GreatSword Animation(Outdate), ADXP I MCO Nordic Mace Animation For Player, ADXP I MCO Nordic Sword Animation(Outdate), ADXP I MCO Nordic WarAxe Animation For Player, ADXP I MCO Skyrim Martial Arts - Muay thai, ADXP l MCO Nordic Animation Complete Pack, ADXP l MCO Desert Race Animation Complete Pack, Animated Mounted Casting - Cast Spells On Horseback And Dismiss Horse, Berserk I The Black Swordsman I Cannon Arm Add On, Book Of Shadows - Behaviour Based Stealth Additions, Book Of Shadows - Behaviour Based Stealth Additions - Polish Translation, Brittaney - Bodyslide And Racemenu Preset, Clockwork Tot Origins - Weapons - Armor - Cute Robot Girls and dodgey magic, Clockwork Tot Origins _ where it began _ Follower _ outifts _ player home, DAR-One handed Sword and Dagger Anims by BigM00d, Evangeline - the Custom Voice Breton Spellsword, EVG Traversal Animations - Dungeons addons, For Honor in SKYRIM I Peacekeeper I Sword and Dagger, For Honor in Skyrim I Valkyrie I MCO spear Animation, For Honor in Skyrim I Warlord I Sword and shield I MCO Animation, Horsemen Torch Wield Fix and Mount Tweaks SE, Judgement Cut End - ap05's Remake PI MCO DAR, Lances et javelots de Skyrim - Skyrim Spear Mechanics VF, Levitate Toggle-able Spell - Flying with Collision and Free Actions - Unofficial SSE Port, Nemesis - Fix for Non-US Locale Users (ERROR 5001), Preset Succubus Queen Aurora High Poly Head, Read the Room - Immersive and Animated Helmet Management, Real Flying SE (with Gliding and Collisions), RSTR - STR Nemesis Fork with TUDM Patch - Ragley's Skyrim Together Reborn, True Directional Movement - Modernized Third Person Gameplay, Unarmed Weapon Speed Scaling and Unlocked Movement, Yamato Scabbard Remastered - Animated Behavior - HDT SMP - DAR Animations - PEX Script Free, https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main, Required for compatibility with some Nemesis mods, required; run, tick patch, update, launch, Needed to Generate animations.