Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Mission efficiency bonuses (e.g. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Press J to jump to the feed. A new air wing is deployed from the air base screen. An air wing may be assigned up to one ace only. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Join. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. open.spotify. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. The details pane of that window provides numbers across a long time frame. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). could you retest it in the arctic? No, they're worthless. Scout Planes perform aerial scouting and intel gathering. (this information is out of date the By Blood Alone DLC completely changed air technology). You miss 'em when you don't have them, especially multiplayer. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Hi, let me introduce myself! They are still devastating in multiplayer once you get enough of them. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Redirect page. Btw the current war score from strat bombing is completely broken and overpowered. in the air region without regard to the number of air wings present. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Close Air Support planes are designed to provide support in land combat. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Does this modifier work ? If you build air, you do it for strategic bombing or supporting your ships. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Als. See, PDXCON Light tanks have virtually no armor and a low cost. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. The poor AI can't defend well against bombers. So a compromise between those effects is 20-30 CW. Thus, there is no need to match CAS wing size with combat widths. I will not bother to strat bomb an area that I know I can break and take quickly. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Only worth it if you already have air superiority and sufficient CAS. Read the rules though as they are often banned. If so what priority should they be given compared to other aircraft? Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Attacking an enemy province in bad weather or bad terrain. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Bombs enemy buildings to cripple their industry. At least 30% air superiority is required to perform port strikes [15]. Well they give tons of war score for one more day. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Deals damage to enemy divisions on the ground. Pilot exercises. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. If you spot a mistake then you are welcome to fix it. Heavy fighters are more effective than light fighters in this role. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. They can perform Close Air Support, Naval Strike, and Port Strike air missions. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. TACs are great for their versatility. Press question mark to learn the rest of the keyboard shortcuts. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. It's a harrowing death spiral. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. Wings with this mission will participate in land combat throughout the strategic region. Heavy fighter: These typically have more range and damage than fighters. you can target certain structures with your strategic bombers. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Generally I find that starting a coup on the British mainland is the easiest way of beating them. A division consists of 5 combat regiments and 5 support companies. Various countries have focuses that grant research bonuses for e.g. military factories. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. so night bombing is definitely the way to go. The number of airplanes involved in a port strike is increased by the port strike value (e.g. It's a bit of a niche area. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Air wings are a group of planes forming an air unit attached to an air base. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? I composed the music for the Battle for the Bosphorus pack. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Permanent link; Page information; Ad Space Strategic bomber. urban environments, across rivers, forts, etc. For this reason it is advised to hold air superiority as much as possible. Though expensive, they can be well-worth the cost. +1 I agree with everything you said. Logistics strike. From Hearts of Iron 4 Wiki. They can perform Air Superiority and Interception air missions. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Averaged over a long time, they will shoot down planes every time they are attacked. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Bombed Germany a bunch so their economy sucked. CAS wings will contribute planes to the battle up to 54 planes. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. They can perform Port Strike and Naval Strike air missions. Through Officers of the Service Role focus. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Do you like to use Strat bombers, . Dropping a nuke is done from the Default Map view. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. That's really useful information. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play I once trapped virtually the entire British navy in the Mediterranean as Axis France. Single player no, multi yes. on Paradox technology, Legal Drops supply from the air to units without supply, preventing attrition to your units. They're generally pretty useless. Wings with this mission will participate in land combat throughout the strategic region. Decreased soft attack, hard attack, breakthrough and defense. Retweet. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). Through Corpo di Truppe Volontarie focus. If in a mp game yes, vs ai no. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Taking the country after that was a breeze. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. In my experience they're a bit pointless. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Support companies are typically very cheap and provide strong bonuses to your divisions. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Irl strategic bombing was very effective in numbers. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Amphibious tanks have terrible armor, which makes them unusable. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. If you spot a mistake then you are welcome to fix it. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. Only do this if you have plenty of fuel, when not at war. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Since you can't tell your bombers what to target anymore, they're useless. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Aim for 30 ORG or higher when designing your tank divisions. Medium tanks have good armor and low cost. If you spot a mistake then you are welcome to fix it. This is a community maintained wiki. Naval strike. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Air bases can be damaged by strategic bombing missions . Air supply. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Each land-based air base can support 200[1] planes per base level without any penalties. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. I love tac bombers. CAS planes. Lets talk about strat bombers and whether they are good now. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Questions, Paradox What does it affect ? Redirect page. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). r/hoi4. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. on average half as much) but at least one plane always gets shot down. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Medium tanks typically offer the best of both worlds. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Use the attrition graph to determine how much reliability your variant equipment needs. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. (Taking into account the minimum-of-1, the result is 1.84). Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. In this guide, youll be shown what division templates are best, supported by actual calculations. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Intel advantage + air superiority can go from 25% to 40% bonus. from air doctrines) only for that mission type get applied to the wing for that mission. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Air superiority also inflicts a penalty to enemy movement. If you like it, I would very much appreciate if you'd follow me on Spotify. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. It is possible to have a 1940 plane at the start of 1939! Press J to jump to the feed. Especially if the attack on the region is being carried out by a. Earthquake relief sale gives you $1000 worth of Steam . Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. supposedly this was fixed in v1.9.1 in an. Would you recommend to use 21 width tank divisions? Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Does this work ? 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. The maximum penalty without doctrine is 35% at 100% air superiority. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. As mines are laid, some mines will graphically become visible on the map. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. I use them somewhat early one, so that I can then transition to 30 width divisions. 3. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They remain banned on most competitive matches. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Valve Corporation. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Create an account to follow your favorite communities and start taking part in conversations. Tactical bomber: Can be outfitted for any role, but is best used as CAS. the infantry category). I didn't know they targeted Airbases first. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Transport plane: Deploys paratroopers and drops supplies. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Different missions are available for different plane types. Breakthrough only needs to be as high as enemy soft attack (per combat width). Available for: Fighter, Heavy Fighter, Jet Fighter. Divisional anti-air (AA) weapons reduce the damage from CAS. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. This page was last edited on 13 October 2022, at 14:57. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Or is it just lend lease? Bomb their country to dust. Information, Frequently Asked Lovenought 6 yr. ago. Up to -30% movement speed to enemy divisions. Given enough air support, even basic infantry can push through enemy lines. In this section, well list the most-used types. . The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Destroys ships that lie in port. within the strategic region by clicking on the proper button. [14], Available for: Fighter (needs to be unlocked by country rule). VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Please see the. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Putting 2 factories on transport planes should be sufficient for your logistical needs. Sank the entire fleet in like 3 months. This item will only be visible to you, admins, and anyone marked as a creator. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . The recon company provides simpler benefits: speed and reconnaissance. 1 reply 0 retweets 3 likes. All trademarks are property of their respective owners in the US and other countries. Railway guns decrease enemy attack, defense and entrenchment. I take it it destroys factories, but how does it affect other players more than the AI? Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Their first unique selling point is their range, which is much higher than CAS aircraft. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. Yeah. This needs to be verified). Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. For modules, try to get more defense, without compromising range too much. The effective and hard cap that scout planes can contribute to intel are. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Available for: All planes, except rocket interceptors, transport planes and scout planes. Press question mark to learn the rest of the keyboard shortcuts. The Air technology research tree is used to unlock and improve different types of aircraft. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. They are super expensive and need to be escorted by Fighters to be worth the cost. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Note that your bombers may get targeted by State anti-air . Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Another fun fact is that this is in global hours, but day/night is calculated in local hours. 2% comes from radar. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play