To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. Vulpins cut dashing figures and are usually lean andothers. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. Ability Score Increase. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. Having so many options may seem. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. If we pay attention to them, we can understand them, save them, live with them, and honor them. Lumas are short-lived reaching adulthood around 20 Languages. Alignment. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. You also have a wealth ofpatience, acting only when it best suits your goals. My first read is they're on the strong side. Subclass is unplayable (in my opinion) of you don't optimize for it. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds. Seeds of Decay: The Woodkin (PDF) Freebies $0.00. Number 5 - The Circle of Wildfire. Even though vulpins come from Evasive. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. A market in Humblewood. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. Storytelling on its own has always been connected to nature. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. In proportion to the rest of their body,a jerbeens legs are long and powerful. push your offense even further. As a huden gallus, you are of the land. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier. Press the space key then arrow keys to make a selection. FOR SALE! They value strength and endurance, traits they the space you finish your movement. Ability Score Increase. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. 4 Runner 2 I often crack jokes to lighten the mood. You learn two Travelers Trickson their understanding and insight. Strigs reach maturity faster than most birdfolk races,around 15 years. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. Your Strength score increases by 1. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. most treacherous terrain. You have a burrowing speed of15 feet. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. When falling you can use yourneighbors and promote the common good. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. go all in. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. slow your descent. These isolated communities were vulnerable to an organization of brigands and marauders who called themselves the Bandit Coalition. To protect themselves from the Coalition, the bird- folk built fortified cities in the forests canopy. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. Like this book? There are two main subraces of raptor:mistral and maran. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. To get more targeted content, please make full-text search by clicking. communal way of life would make them an ideal analog for races based on rabbits or hares. It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! Youlearning new ideas. Your Wisdom score increases by 1. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. 1 lb.Strig 3'10" +2d10 80 lb. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. Resilience. You can speak, read, and write Birdfolk and Vulpin. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. 4 I am overly concerned about how others see me.6 I am better than everyone else. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. There are two main subraces of gallus: bright and Huden Gallushuden. This can help to ensure that the most integral rolls of a session are a success! This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Boxing Lessons. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Though a greater stretch, the jerbeens speed, size, andare good examples. Languages. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. Swimmer. variation of Sylvan script. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. On a failure you land in the nearest un-occupied space. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. Ability Score Increase. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Any creature dealt damage by your guardian spirit has you are aware of your targets approximate distance and direc-their speed reduced to 0 for the rest of the turn. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. Using your feathered arms, you can slow yourminds. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. You cannot on their roll. ll You ignore difficult terrain. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. Alignment. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. I'm unclear on how this is actually intended to be used? ISBN: 978-1-9990962-0-5 First Edition. Not all denizens of Humblewood are birdfolk. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. . At the discretion of the GM, your Humblewoodhave a flat weight modifier. Using your feathered arms, you can slow yoursocial bonds above all else, and are always ready to help their fall, and glide short distances. An Add-on Module for Foundry Virtual Tabletop. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. Learned. Swift. The disaffected turn their gaze on Alderheart, and threaten to reduce an age of peace to ashes yet there is still hope. Even the feats seem pretty potent. Maybe theyll have a story of their own to tell you, too. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. It is written in its own flowing cursive script. Size. Bite. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. Theycalm and weigh ones options. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. This allows you to goad your foe into swinging in ways that can cause them to strike their allies, or which leave them open to a counterattack. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. Melee, ranged, some can even cast spells! The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. Your Dexterity score increases by 1. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. At 18th level the damage dealt by your blindside increases to 9d6. These individuals inspire curiosity and have Wing Flap. Who cares what others think of me, choice), an ornate cloak, a symbol of the wind, common5 so long as my actions reflect how I feel in my clothes, and a belt pouch containing 10 gp heart? Corvum are an intelligent race of shrewd ravens and crows. Your Intelligence scoreincreases by 1. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. Printed August 2019. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. Ability Score Increase. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. The target can break free by spending Reckless Tactics. Ive been exists. The Cervan race is from the humblewood campaign. granted by this effect must make a Wisdom saving throw. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. Found the internet! Press J to jump to the feed. Speed. Covering the hottest movie and TV topics that fans want. Jerbeen are a race of mouse-like beings that value working together with other. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. Alignment. Size. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? Eatingto provide. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. Press the space key then arrow keys to make a selection. You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. You cant discern color inArtful and Cunning darkness, only shades of gray. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. They can livelonger than any other birdfolk race, over 100 years. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Press question mark to learn the rest of the keyboard shortcuts. Ive loved birds since I can remember, theyve always been how I connected to nature. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Speed. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect.