So I left it off. For many, it is a game that can be rather tricky to run well, especially on older hardware. Use High Quality to get something similar to what is seen on Xbox One X or Ultra to make the shadows even sharper. Press question mark to learn the rest of the keyboard shortcuts. It allows for light propagation through mist, fog, and smoke. All systems vary and the game may perform better or worse depending on your exact hardware configuration. If you have the headroom feel free to max it out, but High will do just fine. Home; About us; visalia unified lunch menu. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. - Turning TAA / MSAA / FXAA on/off/something in between. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. As a story focused gamer I absolutely loved the first game and loved the second game even more. Any difference it may make for image quality will be nearly imperceptible, even if you go looking for it. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. This allows for grass to cast shadows on the ground and on itself. While it was not officially announced until late in the year, Red Dead Redemption 2 had been one of the most anticipated PC titles in a long time. This setting applies Multisample Anti-Aliasing to items rendered in reflections. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. This is the most demanding setting in the entire game. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. There's a hidden setting labelled asyncComputeEnabled, set to false by default. tivo stream 4k vs firestick 4k; ba flights from gatwick today; saved by the bell actor dies in car crash; loco south boston $1 oysters; rdr2 tree tessellation on vs off. Yeah I was surprised at how much better it runs now. Below Ill list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. Targeting 60 FPS @ 1920x1080. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. Definitely a looker. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. I play above 60 always. When on the lowest setting, this slider removes many objects from distant view altogether. However, it feels kind of goofy seeing these PS1/PS2 level textures pop up every now and then, so I'm interested in solving the issue if possible. MSAA also has a huge impact, but you probably should be using TAA/FXAA instead. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. Reflection Quality: see above this here is a killer. Youre better off using TAA or FXAA to remove jaggies, and with AMDs Radeon Image Sharpening or Nvidias new Image Sharpening you can overcome the softer look the game gains under these options, albeit with some shimmering. We recommend leaving this off and using TAA unless you need the performance. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. We recommend the Medium setting for players with mid-range or better PC hardware. - Using NVidia Control Panel to fix the issue. The slider offers four positions, with the fourth setting representing Ultra. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. We recommend putting this option on Ultra as it greatly affects image quality with a negligible performance cost. Noticeable when you stop and take notes, sure, but certainly not in motion. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! This setting determines which rendering API the game will use. Maybe a few times I thought it did something to the branches from a distance but then I thought it was just me noticing something I hadn't noticed before. This option is used in the console versions of the game. Leave this setting on Ultra as it offers no real performance hit. At 1440p, we're talking about 2133 x 1200. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. Click Here to Call us: (732) 730-8797. david mccampbell family. You are using an out of date browser. Press J to jump to the feed. Things like campfire smoke, sparks, and more are affected by this toggle. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. All trademarks are property of their respective owners in the US and other countries. If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. Motion Blur: Justno. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. For that reason, it's recommended that the player turn TT off for a 10-12 fps boost, along with some greater consistency. We recommend sticking with Ultra as there is no performance to be gained from going lower. That wraps up our overview of the Red Dead Redemption 2 PC settings. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. At higher resolutions (1440p and above) the visuals remain sharp and we recommend using High, though going to Low can help you reclaim a frame or two of performance. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. Try it at your own risk. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. For windowed and borderless window modes, the game defaults to your Windows desktop refresh rate. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment. Yes, I also got the 3080 and can now crank up the settings at 4K, it is definitely stunning. All rights reserved. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. - Manually tinkering with the settings.xml file. Moving to High is not worth the slight performance penalty. This really helped me. Double Buffering eliminates the delay but will drop the frame rate to half each time it falls below the refresh rate. I also didn't know it had a first person mode. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. This setting controls the quality of shadows cast by trees and objects that are very far from the player. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. The player would only really notice the difference tessellation provides if they stood. Who would've thought that a great looking game would run amazingly well on a beast of a graphics card Misread the thread that performance had been substantially improvedwhich I think is technically true since, "Hey all, I'm one of the 17 people who's managed to get one of the fastest video cards that exist. I was lucky enough to get a 3080. I couldn't believe the jump from my PS4 Pro to my RTX 2060 at 1440p. Turn that tree tessallation off, and turn your grass back up. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. This will affect how detailed textures will appear when shown at an angle to the camera. This setting controls the accuracy of water refraction, reflection, and physics quality. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. It looks next gen imo. This setting determines how accurate the reflections found in glass and puddles are rendered. For those monsters that use this, it has no visible affect on performance. Neat. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. TAA sharpening seems to scale better in DX12, by the way. Hola mundo! That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. It's a little underwhelming performance-wise on a 2080. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. 17.4k. This is one of first games I want to try on the new cards. . Update. 6800 XT from December 2020 that's seen a lot of wear and tear. It appears that using this option incurs no meaningful performance penalty, so we recommend leaving it on. Espaol - Latinoamrica (Spanish - Latin America). Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. If you opt for Medium to High SSAO go ahead and enable this, but if you push for Ultra youll do just fine with this off. Particle Quality: minimal impact here; High and Ultra look near identical in motion. None have worked for me. The scarier part is I'm wondering if it's graphics artifacting. Version. This setting determines how the VSync setting operates. This setting will enable the game engine to cast rays into clouds in order to offer a better light simulation. Start a new thread to share your experiences with like-minded people. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). Keep this at High. DLSS is NVIDIA's Deep Learning Super Sampling technology. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. Look man listen here. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. It gives it way more detail and, well, tessellation. It's lighting quality. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. Medium is a match for what you get on Xbox One X. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. Finally, we have Near Volumetric Resolution. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. As a rule, the higher the resolution you scale up from, the better the final product will look. The Ultra option is equivalent to the Xbox One X version of the game. hopefully OP doesnt mind, or maybe could even update his post with this. Give their optimised settings a go if what's suggested here is a little too extreme for your setup. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. RDR2 - DLSS vs TAA vs MSAA | Perfomance And Graphics Comparison Benchmark Lab 19.7K subscribers Join Subscribe 712 Share Save 54K views 1 year ago Red Dead Online Blood Money Update - DLSS. If your hardware falls closer to the minimum required configuration, you might want to stick with the lowest possible settings to ensure smooth performance. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. It was common knowledge that the PC version had dramatic improvements even compared to the 1X. Set this to Medium if you are struggling to hit 60 frames. GPUs with 4GB or less VRAM should try High or Medium. RDR2 heavily rely on Anti-aliasing. Enabling MSAA, especially at higher resolutions, will tank performance. Hi, created an account for this just in case anyone might have solved this issue. Quality Preset Level This slider offers a way to set image quality without fussing over each. This option is only modifiable when using exclusive fullscreen mode. This comparison video showcases differences between m. Medium offers solid visuals that are not too far off from High/Ultra, allowing you to push the grass distance beyond 75% without sacrificing too many frames or muddying the visuals of grass near you. Recommended settings at:1080p:8:00 \"Performance\" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 \"Quality\" ( Good for 980ti, RX580, 1660s/ti, 1070/ti, 1080, 2060, RX 5600XT, RX 5700) 60-80 fps range2k 1440p + Quality ( 5700XT, 2070/Super, 2080/Super, 3060ti) 50-80fps range4k 2160p + Quality ( 2080ti, RTX 3070, RTX 3080, AMD 6800/XT) 50-70fps rangeYou can always UP some settings depends of your personal preference and FPS you already have.For any GPU weaker than 1050ti/RX480 or simmilar you can always use Resolution Scalling, for example 75% or 3/4, which is around 720p, and game will scall up to your native 1080p. Was planning on playing it with the 3080 but yeah. Just figured out what Tree Tessellation does. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ I have a high-end PC. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra This is one of the most demanding settings in the game. This feature was added to the game on July 13, 2021. By default, the SSAO is rendered at a fraction of the native resolution to help with performance. Because it has a minimal performance cost, we recommend leaving it on Ultra. rdr2 tree tessellation on vs off. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. Try and keep these in sync, though reducing the lighting does free up some frames, though not much. Water Physics will drown your framerate at the highest settings. Nope, never did. Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. High is fine here. RELATED:Games With The Best Photo Mode Features. - Tinkering with the resolution scaling setting. Decal Quality: bullet holes and such another setting that has minimal impact to performance. We recommend using Medium for the best compromise of speed and image quality. I suspect the higher settings weren't as thoroughly tested as the console equivalent settings. We recommend leaving this setting off and using TAA instead. Turning the grass detail down to three is the sweet spot for looks and performance. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. The higher the setting, the farther away the textures will appear to be full resolution. Turned it back off because muh RX480 8GB has enough probs with this game :-P Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core.