Player 1 pick up the three liquids, remove the old plants with the trowel. Pick up the two vials PO and FA. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Player 2 at the top of the stairs head left and to the compass like console. Crouch through the hole and in the vines are two more pipes. If you did and you liked what you saw, or if you didn't and are curious, we are delighted to announce that our official merchandise . Lord: There is a sewer with the symbols behind them, glowing red. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. Player 2 head up the stairs and through the door that was previously blocked. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. These are necessary to the installation because it will be necessary to transmit flames of a certain color. They are needed to transfer resources for potions to each other. The player below will have four buttons. Player 1 head through the now open blue gate to the turnstile and spin the crank. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. After solving the riddle, a cutscene sets in, in which the player who placed the shields runs out through the throne to another player in the great hall. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. The player on the street should pull the lever with the number 7 on both tanks. Just to the left is another pipe you need to pick up. They are combined. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. You need to sign in or create an account to do that. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. My dad -- we lived in a three bedroom house and as things were being -- suburbia was being filled in with new developments. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. First space t-junction rotate left connecting left, right and up. ZYM&GCaesarWe Were Here Together. P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. After execution, a door with a book will open under the clock. In this puzzle, one of the players builds a bridge through the mechanism in the cave, and the other steps on it. About This Game Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Weapons and shields must be arranged based on the tips that are written on the tablets. It is also necessary to fill three tanks with green, orange and purple flames. Once the Scene lever has been pulled, the trapdoor in front of the panel of cranks will open. The special thing about it is, that they are paired on both sides and their feature is that lifting one elevator on the left side, you lower the other on the right side. This will allow the Peasant to enter the maze while the Lord watches on from above. Sign in to add your own tags to this product. In "1 floor" above elevator is lever. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. In the third space place the straight pipe to connect left and right. Complete the puzzle by repeating this process until you have connected all ten pins. These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait. Then you need to set symbols where your partner was imprisoned and the door will open behind you. We need a dual-slot. Get into the pickaxe lift and press go up once. We can now complete the bridge. These symbols are also indicated on the ceiling above the fountain. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. Talk - Think - Trust. In one room with a reservoir there are three taps with fluids of three colors: green, orange and purple. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Plus it's creepy. It is limited in time and should be prepared for it. Valve 2 (cross) is in the room to the right, which is the radio room. It's pretty simple. Discuss this walkthrough in its Walkthrough Thread. This item will only be visible in searches to you, your friends, and admins. - We. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). Now player two must decide whether to sacrifice themselves or player 1. FR = funghiribramis (3 storey mushroom) When done correctly, you will both earn your respective roles' achievements. From left to right if you stand in front of the throne with the king. The families of 24-year-old Dylan Lyons and 9-year-old T'yonna Major, who were gunned down in a series of shootings near Orlando, Florida, came together in grief at a heart-wrenching news . The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). To do this, pull the yellow and blue levers and arrange three slots in two rooms of the pipe. The new puzzle adventure We Were Here Too is now available on Steam. Finally free, but the next puzzle is not far away. For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1s room using the pipes and rotating them. PA = pristaxiofilexorate (yellow fruits) Turn left, walk across the compass and down a set of stairs. Interact with it to enter the final hallway. You missed quite a few lightswitches. 3 will be musical, and the latter is just with a voice transmitting coordinates. Completing this puzzle. Use it and go to your left and in a tunnel is a blue switch, pull it. All these books have a big letter on the front, so you can find them maybe a litte bit easier. Walk through a door on either side to gain access to the stage. After execution, a box with a book will open under the ball. And finally pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. In player 1s room. We change the pipes. Head to the candle stick and tell Player two which candles are lit and which are not. Up and Down are responsible for the height of the wave. We Were Here Together We Were Here Forever . This is done by laying a line of gears from the center to the desired ladder. Complete the other puzzle by repeating this process until you have all 5. There will be a riddle with electric wires. We Were Here Too [GOOD ENDING / WALKTHROUGH]. The second player will have poles there that are wired. When you come to your first left turn, take it and pull the blue lever in this room. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen. After that, both players go to the room with the great map on the wall. Here are the recipes from another player's room: In the other room can you find all the equipment. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. After that, the box with the book under the candle holder will open. !Keep winning at life! PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. This website uses cookies to improve your experience while you navigate through the website. Player 1 use the turnstile go forward and right to the next turnstile. This is a symbol of the Comet. P1 goes back along the same path, asking P2 to pull the blue lever. Soluzioni PC Steam Xbox One We Were Here - Soluzione Gilbrush Settembre 25, 2019 Condividi su: Quasi tutti gli enigmi di We Were Here verranno svolti dall'esploratore, la guida seguente si riferisce infatti soprattutto agli enigmi di esso. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. - 83% of the 109 user reviews in the last 30 days are positive. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. Still as Player 2, head along the short path to the pickaxe lift. Room #4 peasant has a lightswitch left to the entry door. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. We are heading back the way we came. Assisted in escaping the Painting Room ..and enjoyed fine arts. If the player in the cave correctly placed the characters, then the player on the bridge will not have difficulty passing the bridge to the end. These elevators are needed to introduce players to the rule of the puzzle. Facing the green lever, turn left and you will notice a staircase on the right wall. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. Now player 1 needs to head outside and through the wooden gate. In terms of visuals, there's a massive improvement over the first two titles in the series. Invite a. Player two pulls the same lever again and player 1 presses the button again. Now head to the blue switch. To go further, one of you needs to take a candle from the table and go down. Once the gas is filled up take the pipes. Been playing with it for ages. Exit the lift and head along the path to get back on top of the dynamite lift. It takes around 6-8 hours . Find the exact match to your painting and place the corresponding tiles underneath your personal painting to solve the puzzle. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. These cookies do not store any personal information. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. The player in the hall can move the curtains behind the knight to highlight it. Back track until you reach the closed blue gate. In this room, at the base of the stairs, turn right and you will see a green lever on the wall opposite of you. Player 2 in the dinosaur skull lift, press go up four times. When put in correctly, you will both earn your respective role's achievements. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. Peasant: There are 3 symbols on a cylinder puzzle and a lever. I say it again, you posted a bunch of images for "Soulstones" with no solution. You have to go on elevator in "0 floor". The task is to arrange the pipes so that there are no leaks in any of the rooms. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. Both players unlock for completing chapter 4. We Were Here Together Bridge Puzzle - Misty Valley Bridge You'll know you're at the right place when you come across a large chasm with the unfinished bridge in Misty Valley. . They must solve puzzles by communicating via walkie-talkies. We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. PE = pristaxiforex (violet fruits with crosses) Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. In the middle of the rooms there is a candle holder. Both players leave your rooms and follow the instructions in the short tutorial. As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT. Put the crystals into the machine then move up the stairs and into the lab. In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. So one of you stay on top, the other go down in the house. Head back to the rack rotate it to refresh its contents and pick up another blue bottle with the blue plant (DL). Vi allego anche il collegamento alla recensione. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. SALT LAKE CITY If you get lucky and look to the West over the next several days, you may be able to see Jupiter and . This category only includes cookies that ensures basic functionalities and security features of the website. We were here together| . Player 2 head to the diamond lift on the right hand side get in the lift go up one level. Its off by one point. Unlocked by Player 2 for completing Chapter 8. Continue around the building and use the snow to get on top of the roof. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. Unlocked for completing chapter 5 by Player 2 in the room with books. Player 2 pull the blue lever in the tunnel and wait there. In the corner of the room is a mixing device we can now mix. First, for both rooms, look arround and collect 4 pieces of pipe. Finally pull the switch on the console. This will be the end of the puzzle, so head through the door to the left of the generator. Play through the whole game without dying once. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. The player on the right goes into the elevator with the mine car mark and rises to the very top. One puts objects in a trolley and presses a lever. For this playthrough we are sacrificing the other player. Only one player can light candles. As a result, we have the following arrangement on the mechanism: It is in this sequence that they will need to be rotated. There is a pressure plate and a gate ahead. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. The solution is. We Were Here Forever! Now pick up the blue and nothing fuse and take it to the left of the previous coil. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. blue knight has to spin 3 times to be in the right position (facing back). https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! I am reading this and I am even more confused than before.